Uniform Acceleration: Calculate Distance Covered

Physics Motion 9th-10th Grade
PROBLEM
A body is uniformly accelerated from rest to a final velocity of 100 m/s in 10 s. Calculate the distance covered.

What This Problem Teaches

  • How to apply kinematic equations for uniformly accelerated motion
  • Understanding the relationship between velocity, acceleration, time, and distance
  • Recognizing when an object starts "from rest" (initial velocity = 0)
  • Converting between different kinematic formulations to verify answers
  • Interpreting motion graphs and connecting area under curves to physical quantities

Visualizing the Motion

Let's see what this uniform acceleration looks like graphically:

A body is uniformly accelerated from rest to a final velocity of 100 m/s in 10 s. Calculate the distance covered.

The velocity increases linearly with time, forming a straight line from the origin. The distance traveled equals the area under this velocity-time graph, which is a right triangle.

Solution: Method 1 — The Kinematic Equation Approach

Step 1 — Identify the given values

Let's organize what we know:

  • Initial velocity: u = 0 m/s (starts from rest)
  • Final velocity: v = 100 m/s
  • Time taken: t = 10 s
  • Distance covered: s = ? (what we need to find)

Step 2 — Find the acceleration

Using the equation v = u + at:

a = (v - u) / t
a = (100 - 0) / 10
a = 10 m/s²

Step 3 — Apply the kinematic equation for distance

Now we use the equation s = ut + ½at²:

s = ut + ½at²
s = (0)(10) + ½(10)(10)²
s = 0 + ½(10)(100)
s = ½(1000)
s = 500 m

Step 4 — Interpret the result

The body covers a distance of 500 meters during its 10-second acceleration phase.

Solution: Method 2 — Area Under the Velocity-Time Graph

For uniformly accelerated motion, the velocity-time graph is a straight line. The distance traveled equals the area under this line.

Step 1 — Recognize the geometric shape

The velocity increases linearly from 0 to 100 m/s over 10 seconds, forming a right triangle on the velocity-time graph.

Step 2 — Calculate the area of the triangle

For a triangle, Area = ½ × base × height:

Distance = ½ × base × height
Distance = ½ × time × final velocity
Distance = ½ × 10 s × 100 m/s
Distance = ½ × 1000 m
Distance = 500 m

Step 3 — Connect to physics

This geometric approach reinforces that the area under any velocity-time curve gives the displacement. For uniform acceleration starting from rest, it's always a triangular area.

Distance covered = 500 meters

Verification

Let's check our answer using the average velocity method:

Average velocity approach:
For uniform acceleration from rest, the average velocity = (initial + final) / 2
Average velocity = (0 + 100) / 2 = 50 m/s

Distance = average velocity × time = 50 × 10 = 500 m ✓

We can also verify by checking if our calculated acceleration gives the correct final velocity:

v = u + at = 0 + (10)(10) = 100 m/s ✓

Both checks confirm our answer of 500 meters is correct.

Watch Out For These

✗ Using the wrong kinematic equation:
Some students try v² = u² + 2as first, but this requires knowing the acceleration beforehand. While it works, it's an extra step when you can use s = ut + ½at² directly after finding acceleration.

✗ Forgetting that "from rest" means u = 0:
The phrase "from rest" is physics shorthand for initial velocity equals zero. Missing this makes the entire calculation incorrect.

✗ Unit confusion:
Make sure all units are consistent. Velocity in m/s, time in seconds, and acceleration in m/s² will give distance in meters. Don't mix km/h with seconds.

✗ Using final velocity instead of average velocity:
Distance ≠ final velocity × time. For uniform acceleration, you need average velocity × time. The final velocity approach only works for constant velocity motion.

The Pattern Behind This

This problem demonstrates the fundamental kinematic equations that govern uniformly accelerated motion:

Key Equations:
v = u + at (velocity-time)
s = ut + ½at² (displacement-time)
v² = u² + 2as (velocity-displacement)
s = (u + v)t / 2 (average velocity)

When starting from rest (u = 0), these simplify to:

v = at
s = ½at²
v² = 2as
s = vt / 2

The beauty of these equations is their interconnectedness. Given any two quantities (acceleration, initial velocity, final velocity, time, displacement), you can always find the other three. This problem type appears throughout physics, from falling objects to accelerating vehicles.

How to Spot This Problem Type

  • "Uniformly accelerated" or "constant acceleration" - signals kinematic equations
  • "From rest" - means initial velocity u = 0
  • "Final velocity" and "time taken" - classic kinematic problem setup
  • "Calculate distance" or "find displacement" - you'll need a kinematic equation relating distance to other variables
  • Any problem giving three kinematic variables (velocity, acceleration, time, distance) and asking for the fourth
Recognition tip: If you see motion described with constant rates of change over time, think kinematics. These problems appear in physics courses as motion studies and in algebra courses as quadratic applications.

Real Applications

  • Vehicle safety testing: Calculating stopping distances for cars accelerating to highway speeds, crucial for setting speed limits and designing safe following distances.
  • Elevator design: Engineers use these calculations to determine how long elevators take to reach different floors and ensure passenger comfort during acceleration phases.
  • Rocket launch analysis: NASA uses kinematic equations to track rocket acceleration phases and calculate fuel requirements for achieving specific velocities.
  • Sports biomechanics: Analyzing sprinter acceleration out of starting blocks or calculating the distance covered during a cyclist's acceleration phase.

What Comes After This

Once you're comfortable with uniform acceleration problems, physics pushes into more complex territory:

  • Variable acceleration: Where acceleration itself changes over time, requiring calculus-based approaches like a = dv/dt and v = ds/dt.
  • Two-dimensional motion: Projectile motion where you analyze horizontal and vertical components separately, each with different acceleration values.
  • Circular motion: Objects moving in circles experience centripetal acceleration pointing toward the center, leading to concepts like angular velocity.

Here's a taste of the next level: A ball is thrown upward at 30 m/s from a 50-meter tower. Find the maximum height reached and the total time until it hits the ground. This requires understanding that gravity provides constant downward acceleration, creating a more complex kinematic scenario.

What If?

1Reverse the Unknown
A car accelerates uniformly from rest and covers 400 m in 8 s. What is its final velocity?
Step 1 — Identify known values

Initial velocity u = 0 m/s (from rest), distance s = 400 m, time t = 8 s, final velocity v = ?

Step 2 — Find acceleration first

Using s = ut + ½at²: 400 = 0 + ½a(8)², so a = 400/(½ × 64) = 12.5 m/s²

Step 3 — Calculate final velocity

Using v = u + at: v = 0 + 12.5 × 8 = 100 m/s

Step 4 — Verify

Check with average velocity: s = (u + v)t/2 = (0 + 100) × 8/2 = 400 m

Answer: 100 m/s

2Non-Zero Initial Velocity
A body with an initial velocity of 15 m/s accelerates uniformly to 85 m/s in 10 s. Find the distance covered.
Step 1 — Identify known values

Initial velocity u = 15 m/s, final velocity v = 85 m/s, time t = 10 s, distance s = ?

Step 2 — Calculate acceleration

Using v = u + at: 85 = 15 + a(10), so a = 70/10 = 7 m/s²

Step 3 — Find distance using kinematic equation

Using s = ut + ½at²: s = 15(10) + ½(7)(10)² = 150 + 350 = 500 m

Step 4 — Verify with average velocity

Average velocity = (15 + 85)/2 = 50 m/s. Distance = 50 × 10 = 500 m

Answer: 500 m

3Find Time Given Distance
A rocket starting from rest accelerates uniformly at 15 m/s². How long will it take to travel 1200 m?
Step 1 — Identify known values

Initial velocity u = 0 m/s (from rest), acceleration a = 15 m/s², distance s = 1200 m, time t = ?

Step 2 — Set up the kinematic equation

Using s = ut + ½at² with u = 0: 1200 = 0 + ½(15)t²

Step 3 — Solve for time

1200 = 7.5t², so t² = 1200/7.5 = 160, therefore t = √160 = 4√10 ≈ 12.65 s

Step 4 — Verify the answer

Check: s = ½ × 15 × (12.65)² ≈ ½ × 15 × 160 = 1200 m

Answer: 4√10 seconds ≈ 12.65 seconds

4Two-Stage Motion
A train accelerates uniformly from rest at 2 m/s² for 10 s, then continues at constant velocity for another 15 s. Calculate the total distance traveled.
Step 1 — Analyze the acceleration phase

Phase 1: u = 0, a = 2 m/s², t₁ = 10 s
Distance: s₁ = ½at₁² = ½(2)(10)² = 100 m
Final velocity: v = 0 + 2(10) = 20 m/s

Step 2 — Analyze the constant velocity phase

Phase 2: constant velocity v = 20 m/s, t₂ = 15 s
Distance: s₂ = vt₂ = 20 × 15 = 300 m

Step 3 — Find total distance

Total distance = s₁ + s₂ = 100 + 300 = 400 m

Step 4 — Verify phases separately

Phase 1 check: Average velocity = (0 + 20)/2 = 10 m/s, so 10 × 10 = 100 m
Phase 2 check: Constant velocity motion, so 20 × 15 = 300 m

Answer: 400 m total

Frequently Asked Questions

Use one of three kinematic equations: s = ½at², s = ut + ½at² (where u = 0), or s = (u + v)t/2. For this problem, starting from rest with final velocity 100 m/s in 10 s, the distance is s = ½ × 10 × (10)² = 500 m.
Uniform velocity means constant speed in a straight line - distance increases linearly with time. Uniform acceleration means constant rate of change of velocity - the object speeds up at a steady rate, creating a curved distance-time relationship but linear velocity-time graph.
Use the equation a = (v - u)/t, where v is final velocity, u is initial velocity, and t is time. In this problem, a = (100 - 0)/10 = 10 m/s². This acceleration can then be used in other kinematic equations to find distance.
NJ
Neven Jurkovic, PhD

Professor of Computer Science, Palo Alto College, Alamo Colleges District, San Antonio, TX

Developer of Algebrator

Contact

This solution was prepared with AI assistance and reviewed by Dr. Jurkovic for mathematical accuracy and pedagogical clarity.

2026-09-10