Three-Legged Race: System of Equations Problem

Systems of Equations 9th-10th Grade
Problem
A pair of kids and a pair of adults decided to compete in a three-legged race. The kids got to start 4 meters ahead of the adults, since they had shorter legs. When they were told to start, the kids hobbled forward at a rate of 2 meters per second, and the adults hobbled after them at a rate of 4 meters per second. Soon they were side-by-side. How far did the adults go? Write a system of equations, graph them, and type the solution.

What This Problem Teaches

  • Setting up a system of equations from a real-world scenario with multiple moving objects
  • Understanding how different starting positions and rates create linear relationships
  • Solving systems by substitution and interpreting the intersection point graphically
  • Connecting algebraic solutions to coordinate geometry and visual representation
  • Distinguishing between distance traveled and position from a reference point

Let's Draw It

A pair of kids and a pair of adults decided to compete in a three-legged race. The kids got to start 4 meters ahead...

This coordinate graph shows both runners' positions over time. The adults start at the origin (0,0) with a steeper slope representing their faster speed. The kids start 4 meters ahead with a gentler slope. The intersection at (2, 8) tells us they meet after 2 seconds, when both are 8 meters from the adult starting line.

Solution: Method 1 — Position Equations Approach

Step 1 — Define variables and establish reference point

Let t = time in seconds from when both teams start moving. Let's measure all distances from the adults' starting line as our reference point (position = 0 for adults at t = 0).

Step 2 — Write position equations for each team

Since position = starting position + (rate × time), we get:

Adults: y = 0 + 4t = 4t
Kids: y = 4 + 2t

The adults start at position 0 and move at 4 m/s. The kids start 4 meters ahead (at position 4) and move at 2 m/s.

Step 3 — Set up the system of equations

We want to find when they're at the same position, so we set the equations equal:

4t = 4 + 2t

Step 4 — Solve for time

Subtract 2t from both sides:

4t - 2t = 4 + 2t - 2t
2t = 4
t = 2 seconds

Step 5 — Find how far the adults traveled

Substitute t = 2 back into the adults' equation:

Distance = 4t = 4(2) = 8 meters
The adults travel 8 meters before catching up to the kids.

Solution: Method 2 — Relative Speed Analysis

Step 1 — Identify the gap and closing rate

The kids have a 4-meter head start. The adults are gaining ground at a rate equal to the difference in their speeds:

Closing rate = 4 m/s - 2 m/s = 2 m/s

Step 2 — Calculate time to close the gap

Using the relationship: time = distance ÷ rate

Time to catch up = 4 meters ÷ 2 m/s = 2 seconds

Step 3 — Find the adults' distance

In 2 seconds at 4 m/s, the adults travel:

Distance = rate × time = 4 m/s × 2 s = 8 meters
The adults travel 8 meters before catching up to the kids.

System of Equations Summary

The complete system:
Adults: y = 4t
Kids: y = 4 + 2t
Solution:t = 2 seconds, y = 8 meters

Verification

Let's check that both teams are at the same position after 2 seconds:

Adults after 2 seconds: y = 4(2) = 8 meters
Kids after 2 seconds: y = 4 + 2(2) = 4 + 4 = 8 meters ✓

Both teams are indeed at the 8-meter mark after 2 seconds, confirming our solution.

Common Pitfalls

✗ Mistake 1: Setting up the kids' equation as y = 2t + 4 vs. y = 4 + 2t
While mathematically equivalent, this can cause confusion about which number represents the head start vs. the rate. Always write initial position first: starting position + rate × time.
✗ Mistake 2: Forgetting to account for the head start
Some students write both equations starting from 0: adults as y = 4t and kids as y = 2t. This ignores the 4-meter head start and gives the wrong answer that they meet immediately.
✗ Mistake 3: Confusing "distance traveled" with "position from reference point"
The adults travel 8 meters, but the kids only travel 4 additional meters (from their starting position to the meeting point). The answer asks specifically how far the adults go: 8 meters.

The Underlying Pattern

This is a classic "catch-up" problem that follows a general pattern. For any situation where a faster object chases a slower object with a head start:

Faster object: y = r₁t
Slower object: y = h + r₂t
Where: r₁ > r₂, h = head start

They meet when the equations are equal, which gives:

t = h ÷ (r₁ - r₂)

This formula works for any catch-up scenario: pursuit problems in navigation, police chasing speeders, or even compound interest overtaking simple interest. The key insight is that the difference in rates determines how quickly the gap closes.

Real Applications

This mathematical structure appears frequently in real scenarios:

  • Traffic and Navigation: A faster car leaving later to catch up to a slower car that left earlier — common in GPS route planning.
  • Manufacturing: A faster production line trying to make up for lost time after starting behind schedule.
  • Finance: Comparing investment growth rates where one investment starts with a higher principal but lower return rate.
  • Project Management: Calculating when a team working overtime can catch up to a project that started ahead of schedule.

What If?

1
Different Head Start
The kids get a 6-meter head start instead of 4 meters. They still move at 2 m/s while adults move at 4 m/s. How far do the adults travel before catching up?
Step 1 — Set up the position equations

Adults: y = 4t, Kids: y = 6 + 2t

Step 2 — Set equations equal

4t = 6 + 2t

Step 3 — Solve for time

2t = 6, so t = 3 seconds

Step 4 — Find adults' distance

Distance = 4 × 3 = 12 meters

Verification

After 3 seconds: Adults at 4(3) = 12m, Kids at 6 + 2(3) = 12m

2
Adding a Third Team
Three teams race: kids start 4m ahead at 2 m/s, adults start at 0 at 4 m/s, and teens start 2m ahead at 3 m/s. When do the adults catch both other teams, and how far have they traveled?
Step 1 — Write all position equations

Adults: y = 4t, Kids: y = 4 + 2t, Teens: y = 2 + 3t

Step 2 — Find when adults catch kids

4t = 4 + 2tt = 2 seconds

Step 3 — Find when adults catch teens

4t = 2 + 3tt = 2 seconds

Step 4 — Calculate adults' distance

At t = 2: Distance = 4 × 2 = 8 meters

Verification

At t = 2: All teams at 8m. Adults: 4(2) = 8, Kids: 4 + 2(2) = 8, Teens: 2 + 3(2) = 8

3
Delayed Start
Kids start 4m ahead and begin moving at 2 m/s. Adults start moving 1 second later at 4 m/s. When do the adults catch up, and how far have they traveled?
Step 1 — Account for the delayed start

When adults start (at t = 1), kids are at position: 4 + 2(1) = 6 meters

Step 2 — Set up equations from adults' start time

Let s = time since adults started. Adults: y = 4s, Kids: y = 6 + 2s

Step 3 — Solve for catch-up time

4s = 6 + 2s2s = 6s = 3 seconds

Step 4 — Find adults' distance

Distance = 4 × 3 = 12 meters

Verification

After adults run 3 seconds: Adults at 12m, Kids at 6 + 2(3) = 12m

4
Reverse Engineering
Adults moving at 4 m/s catch up to kids moving at 2 m/s after the adults have traveled 10 meters. What was the kids' head start distance?
Step 1 — Find the time when adults traveled 10m

From distance = rate × time: 10 = 4tt = 2.5 seconds

Step 2 — Set up the kids' position equation

Kids: y = h + 2t where h is the unknown head start

Step 3 — Use the catch-up condition

At t = 2.5, both teams are at 10m: 10 = h + 2(2.5)

Step 4 — Solve for head start

10 = h + 5h = 5 meters

Verification

Kids starting 5m ahead: y = 5 + 2(2.5) = 10m matches adults' 10m ✓

Frequently Asked Questions

How do you solve a catching up problem with a head start? +
Set up two equations for position vs. time. The faster runner starts at position 0 with equation y = (faster rate)×t. The slower runner starts ahead with equation y = head start + (slower rate)×t. The intersection point shows when and where they meet. In this problem: adults y = 4t, kids y = 4 + 2t, intersecting at t = 2 seconds, distance = 8 meters.
When do you use a system of equations instead of just algebra? +
Use a system when you have two unknowns or two different perspectives on the same situation. In catching up problems, you're tracking two moving objects with different starting positions and speeds. Each object needs its own position equation, creating a natural system to solve simultaneously.
How do you graph a catching up problem? +
Put time on the x-axis and position on the y-axis. Graph each runner's position equation as a line. The faster runner typically has a steeper slope but lower y-intercept (starting behind). The intersection point shows exactly when and where they meet. In this example, the lines y = 4t and y = 4 + 2t intersect at (2, 8).
NJ
Neven Jurkovic, PhD

Professor of Computer Science, Palo Alto College, Alamo Colleges District, San Antonio, TX

Developer of Algebrator

Contact

This solution was prepared with AI assistance and reviewed by Dr. Jurkovic for mathematical accuracy and pedagogical clarity.

2026-08-18